Through this new way of thinking we got Guardian of Faith, a white creature that protects all your creatures whenever you want. Even the infamous Oubliette had its text changed to include the mechanics, rather than using an extensive explanation. Since 2017 with Teferi's Protection, it's visible that the development team is allowing itself to create interesting effects, but that don't stop your game rhythm, using the phase switching mechanics. On the one hand, there was the benefit that your cards were protected from the opponent's interactions, on the other hand you couldn't use them either, and this was one of the ways Wizards found that players like to use the cards they cast. Wizards is starting to re-acknowledge the existence of old abilities with phase-in and phase-out mechanics, which at their launch were considered frustrating because they crippled their cards for entire turns, treating them as non-existent on the field. My predilection for exaggerated combos and monstrous creatures prefer to view him optimistically, but I still know his deck isn't done beyond the first three cards I've already mentioned here. Minion of the Mighty might be a real new threat, giving us a new combo, or it might do absolutely nothing. You can also use any of the other dragons available in Modern, allowing you to conjure the right creature for every situation or simply creating fun combinations for your board and playing your favorite creatures if you're not that competitive and aren't so fixated on winning in the second turn. Normally, this choice will be a Terror of Mount Velus, which not only has Double Strike, but can also conceive this ability to your Kobold who not only has Menace but is now a 6/4 Wurm thanks to the Scale Up, ending the game with a total of 21 damage in the second turn. With this spell, you can achieve the power needed to trigger this creature's ability, allowing you to fetch a dragon from your hand and put it into play. When Minion of the Mighty was revealed, a lot of thought was given to how to combo it in Standard, but the easiest way to take advantage of it is here, in Modern, with an old Infect acquaintance, the card Scale Up. Still, it's a pretty strong card for your Commander and Standard, and one of my favorite cards from this new set. With one more mana, which makes a huge difference in the Modern that is heading more and more to be Legacy's younger brother, both in power and speed, Mordenkainen unfortunately won't see much gameplay. Costing six mana, not five, works almost like a nail in his coffin, since with six lands in the deck he would play in Modern, UW Control, you're already in the final stretch of your game, starting to use Celestial Colonnade's ability to start your round of aggression against the opponent. The downside of Mordenkainen is its cost. All this added to a good body, starting with five loyalty, not to mention the beautiful dog in the artwork. He raises his loyalty two by two as he draws cards and drops unwanted pieces at the moment to the bottom of the deck, creates huge Tokens and has an overwhelming final ability, which even allows you to combo to victory with cards like Thassa's Oracle and Jace, Wielder of Mysteries. Here we have a blue card that have what it takes to be one of the best Planeswalkers in the game.
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